Simon Winter Level Design
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September 6, 2023
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ANTICS

Time

7 weeks (2023)

Engine

Unreal Engine 5

Source control

Perforce

Team

Team of 8

My role

Level design

Status

Released

Team

The team consisted of 8 students – 2 programmers, 4 designers, and 2 artists. In my role as a Level designer, my main focus was with the picnic zone. However, we all helped out with the different zones in any ways we could. Other contributions of mine that might be worth mentioning, is the idea to have Antics unfold in a park, and quality assurance work.

Trailer and description

This trailer, as uploaded by Kéziah Ferreira, one of the team’s Level designers, gives a glimps into the world of Antics:

“Players take charge of a thriving ant colony in this real-time strategy game, where they will engage in battles with a rival ant colony. Gathering resources and constructing buildings provide a stronger colony, increasing its chances of survival in the harsh ecosystem of the insect world.”

Workflow

  1. The limits of my picnic zone.
  2. Adding placeholders. There needs to be fun objects that add to the themes aesthetics as well as hiding spots, but that does not interfere with the Player’s camera view.
  3. More placeholders and enemy ants.
  4. Placeholders are exchanged for the artists’ finished assets.
  5. The zone with some finished assets, textures and lighting – what a transformation!
  6. The picnic zone’s limits are blended into the scenery with the use of foliage, branches and a ‘pond’.
  7. Making sure the ants can move around the zone in an adequate way without getting stuck.
  8. Bring it on, enemy ants!
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