Simon Winter Level Design
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About me

Hi, my name is Simon Winter. I’m a Game designer focusing on level design. Currently enrolled in the Game design programme at Futuregames (Stockholm, Sweden), I’m honing the practical skills needed to create beautiful and engaging games. With attention to detail, my maps are sure to feature hidden paths and gems – always aiming to encourage exploration and evoke the player’s sense of wonder.

I decided to pursue my dreams of working as a Level designer after studying and working with technology in different forms. I have graduated from the Natural science programme, with specialisation in technology, programming and web design. To nobody’s surprise, I wrote my senior project on popular game development engines. As to work, I have experience in management and operation of industrial production technology.

Portfolio

  • The Radio Tower

    The Radio Tower

    2023-2024 | Unreal Engine 5 | Solo | Graduation project | A post-apocalyptic open world level for a thought out first-person survival/crafting game. Read more

  • Epilogue

    Epilogue

    2023 | Unreal Engine 5 | Team | Move through the five stages of grief in this first-person shooter game. Read more

  • Quake mod level

    Quake mod level

    2023 | Trenchbroom | Solo | The village cultists had summoned their demon masters. A one manned taskforce is sent in to handle the situation. Read more

  • Antics

    Antics

    2023 | Unreal Engine 5 | Team | In this RTS-game, the Player will take charge of a thriving ant colony and engage in battles with a rival ant colony. Read more

  • The Re-Aliving of the Un-Alive

    The Re-Aliving of the Un-Alive

    2023 | Unity | Team | A humorous co-op puzzle adventure game. Read more

  • Trippin Walls

    Trippin Walls

    2022 | Unreal Engine 5 | Solo | Soak up the beauty in this abstract and colorful art game. Read more

  • Trippin Balls

    Trippin Balls

    2022 | Unreal Engine 5 | Solo | Childlike curiosity will get you through this colorful and abstract world. Read more

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